Introduction
- Online gaming can be goal oriented (World of War Craft) or social networking-oriented (Second Life). Second Life can include goals, but they are created by the users.
- Examples of using Second Life other than a game include for simulations, commerce, meetings, presentations.
- IA of Second Life--visitors find it difficult to wayfind within environment
- High learning curve to use, but then also to make environments (CAD, scripting, etc)
Demo of virtual (public) library area:
- Promote literature through discussions; exhibits; author visits; programs
- Individual libraries can join in
- Answering reference questions
- Created 10 islands in a year
- Can sometimes crash during busy times
- Difficult to control the environment—can be interrupted by anyone/anything
- Can present immersive information (ex: Walk-in books)
Possible Application to L&ET:
- Span spatial divide by working on a project (any project) within Second Life.
- Do we have information that can be inserted into Second Life for users to interact with in different ways? Ex: within Second Life, some has combined Google Maps, info feeds and cataclysmic events.
- Slide show presentation on SlideShare
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